tag:blogger.com,1999:blog-3804718502406028481.post147629200157802194..comments2024-01-19T00:21:36.058-05:00Comments on View from the Deadbox: The Virtue of NumbersBaca Locohttp://www.blogger.com/profile/13014510414015288907noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-3804718502406028481.post-86919786986879776642011-06-02T15:46:34.664-04:002011-06-02T15:46:34.664-04:00Damn tablet keyboard again... we may make electron...Damn tablet keyboard again... we may make electronics but Im a Newb with phone-tablet typing.chris-virtuenoreply@blogger.comtag:blogger.com,1999:blog-3804718502406028481.post-65787700593332042692011-06-02T15:44:17.321-04:002011-06-02T15:44:17.321-04:00Hi Houdini
We actually have that now. Its interes...Hi Houdini <br />We actually have that now. Its interesting to see the volume of paint as the game progresses, and at what point the teams trade places in terms of volume shot and whether they closely follow each other or at what point one team pulls away. <br />Thanks for the post Baca and other for the thoughts. Plus minus composite is a great idea. I would like to get a lot of data and charts out there, but we have to get a nice online database with charting and comparisons set up. Still looking for a few good men on that front. If anyone knows some good nerds, we.d love to collaborate. Keeping in mind we'really already spending more than we can afford on this just because it's really cool...chris-virtuenoreply@blogger.comtag:blogger.com,1999:blog-3804718502406028481.post-27890338334929739322011-06-02T03:21:55.536-04:002011-06-02T03:21:55.536-04:00It would be great if they could devise a way of tr...It would be great if they could devise a way of tracking the number of shots based on a time scale from '0' minutes to the end of the game so that rate of fire could be charted against clock time.<br /><br />This would give a fair idea of rate of shots off the break per player and to some extent how much paint certain players use to lock down lanes or contain players in bunkers, how much they use in one on one situations or bunkering situations and even how much their rate of fire changes during reloading situations.<br /><br />(Of course the graph would need to be compared side by side with video or players recollections of their game)<br /><br />You could then break down these stats and compare for example, paint usage in the first 10 seconds of a game with games won and games lost. This could be used to determine to some extend the accuracy of a team off the break or improvements in laning accuracy from tournament to tournament (If someone was also actually charting stats for kills off the break in the first 10 seconds)houdinihttp://www.paintballnews.asianoreply@blogger.comtag:blogger.com,1999:blog-3804718502406028481.post-13759094401813301762011-06-02T01:54:35.890-04:002011-06-02T01:54:35.890-04:00I agree with you Baca.
+/- is fairly obvious - in...I agree with you Baca.<br /><br />+/- is fairly obvious - in paintball this is a big one. Points won vs points lost. Or like Call of Duty, Kill/Death ratio.<br /><br />Missy ! - "shots per kill" ratio would also be neat however less telling IMO. In theory wouldn't a back player have a larger ratio then a front player? May be a slight generalization but who knows...<br /><br />And here's a question - when can we start seeing some data?!Mikehttps://www.blogger.com/profile/13880496623687248498noreply@blogger.comtag:blogger.com,1999:blog-3804718502406028481.post-61173268781528629502011-06-01T16:40:38.373-04:002011-06-01T16:40:38.373-04:00I think a 'shots per kill' ratio would be ...I think a 'shots per kill' ratio would be pretty cool to see, both as a team stat and an individual one.Missy Qnoreply@blogger.com