Showing posts with label drills. Show all posts
Showing posts with label drills. Show all posts

Sunday, February 20, 2011

Baca's Mailbag

Today's mailbag question comes from a player/coach who has a lot on his plate--around 40 total players competing in a number of different divisions. They routinely practice 3 times a week though not everyone manages every practice. It also sounds like they focus a lot of their efforts around mastering gun skills. (Which isn't a bad thing.) The questions asked amounted to curiosity regarding how a pro team practices and a query for ideas on ways to mix things up and keep them fresh. I can't tell you how pro teams practice but I can tell you how my team practices. And I will include in this post as many links as I can find to past posts discussing specific practice-related routines.
Over the past three seasons our practices have changed from one year to the next. Partly because of ongoing player development and partly because of changes in the format--particularly this year. (This is also an issue with a large club-like group with skills and experience spanning beginners to upper division play.) What the majority needed then isn't what they need now. At first we needed to integrate our incoming experienced players with the core roster of inexperienced players while continuing to develop the inexperienced players. Our drills & practices focused on the critical skills, team building, learning to play together and at the same time individual time to focus on the differing weaknesses within the team. With a smaller group that isn't hard to do in practice--but it's impossible if there isn't an overarching vision or goal for the team. Players can be taught the fundamentals and they can be taught various roles that are part of the game but they can't be taught to be part of a team if that team doesn't have real direction, and it can't, unless there is a singular goal or vision. That goal or vision isn't only about what the team wants to achieve it is also, more importantly, about how the team will achieve it. (More in a minute. Or three.)
This year we are focusing on preparing for the format change--and continuing to inch closer to our vision. Our drill keys are laning off the break, running & gunning & edge control. (And again.) We are preparing for the new length PSP field & how the new layouts are likely to play--not by adjusting our style--but by doing the things we do well, better, faster and with even greater precision than in the past. At the same time it isn't all dull drills. Our practices tend to be progressive in that we go from the basic or simple and add degrees of complexity, building on the fundamental(s) we began the day with. By the end of a practice we have (hopefully) worked our fundamentals from drill to scrimmage in ways that reinforce the skill while placing it within the context of the play of the game.

Let me recommend a couple of things to teams large and small. A lot of teams struggle, not because they aren't competent or committed players, but because they don't really know what kind of team they are or want to be. They haven't evaluated their strengths and weaknesses and acted as a unified group. If you are working with a large or multi-team group the first thing that needs to be done is to understand what each team currently is and then make decisions about what sort of team the members want it to be or what sort of team best suits the players' skills & temperament. Everything else will flow from those decisions.
Let me also suggest the large group scenario may decide it's necessary to reduce the total number of practices in order to more effectively focus on the unique needs of the different teams and developmental level of such a large group of players.

Here's a number of different past posts on drills & practice routines. Laning OTB. Laning OTB 2. Gunning & Running. More Gunning & Running. Gunfighting. Not as many as I thought there'd be. Don't know how many I may have missed but there should be a few useful ideas in the batch.
Didn't care for that answer? Did it leave more questions than it responded to? You know where to find me.

Saturday, December 4, 2010

Mailbag: Gunfighting Drills

The question, what to do to improve gunfighting skills, is the first mailbag question to come through Facebook. (Thanks!) Since gunfighting is a core element of the modern competitive game I thought the answers might prove useful to a wider audience.
Before you start to moan about more drills this isn't going to be about drills. At least not like you probably think about drills. Well, maybe the one. The thing is I don't like drills either. Sure, there's a few that are absolutely necessary. The problem with ordinary drills though is that they are too often disconnected from the play of the game. It's like working out in the gym with nothing but isolation movements when what you really need--particularly if you're training to augment athletic performance--is complex movements that train your muscles to work in harmony. The same is true of the best paintball drills.

One last thing before you get started. Many players will naturally attempt to find a way around doing what they are supposed to and/or argue/complain about the goal of any drill. My favorite way of keeping everyone on point is to divide the team into groups that will stay together for all the drills. The reason is that it's important to provide immediate consequences for failure. Failure to complete a drill successfully results in running a half lap or full lap of the field. This creates an incentive and reminds the team that failure in competition also has an immediate consequence.

These are team drills (unless you're on a 3-man squad.) The minimum requirement is 6 players. The drills suggested here are given in the order they should be done in as the progression goes from simple to complex.
Begin with a one on one drill. (Yes, this one is pretty much a drill-type drill.) Ideally on a full size field even though you will only use one half (snake side or D-side) at a time. It's simple; two players begin at Home and on a signal break to a nearby bunker which is mirrored by the other player. The object is to take control of the edge, push your opponent off his edge and make the bump to the next bunker (leading to the wire) alive. (The bump should be accomplished gun up and maintaining edge control.)

Follow the first drill up with a two on two variation. The object remains the same but with two players at each end the task becomes more complicated but at the same time there are also more solutions. On the break beginning the drill one player (at each end) moves to the primary, the other remains at Home. Now the first goal is to get a player to the next bunker but it doesn't have to be the player in the primary. Besides increasing the movement options the drill adds an extra move, too. (On most xball type layouts that next move would be into the snake however the field can be set-up as desired.) The drill doesn't end successfully until two bumps are accomplished by a live player. [After the first bump if a player chooses to make a move to the corner that doesn't count as the second bump but is allowed.]

The last drill in this sequence is a half field 3 on 3 race. On either side of the field it's some version of a race to the fifty depending on the layout. Remember, the object is the race. You can either let the players play or restrict them to making their bumps the same way they did in the earlier drills--or a combination of both. Either way the basics of edge control and coordinated movement are in play and the fact it's a race with a specific goal pushes the action.

If you have the time and resources these should be repeated on the opposite side of the field and have the players switch ends of the field so everyone plays with both hands on both sides of the field. (Or, next time you do this group of drills you make sure it's different for everyone from the last time.)

Finally, one very positive way to let the players have some fun (and improve in the process) is to set-up a compact field approx. 80-100 feet long and 50 feet wide. Play it as a 3-on-3 and if you have enough players or want to share some practice with another team you can play a mini round robin-type tourney. The value in this is the dimensions. As long as it doesn't have too many props it keeps the action fast and very close. It forces players to make fast decisions and develop fast reflexes--or else. At the same time it replicates most gunfighting relationships that come into play in regular competition but is also very unforgiving of poor technique, slow and sloppy play. Want to hone your gun skills razor sharp? This is the one to separate the men from the boys (or girls.)