Saturday, January 7, 2012
Guns, Guns, er, Markers
Say whatever you'd like but I'm (vaguely) interested in pricing, perceived value & perceived marketplace considering the Crome kids called it quits recently. (Yes, somebody told me that too.)
That's it. It's all yours now.
Monday, April 4, 2011
HB Day 2: Tournament Interrupted
Sunday, January 2, 2011
The Lazy Slacker Re-post of the Week
Kinda.
The following piece was written for and previously appeared in WELT digital magazine, the short-lived project from the folks who brought you PGi.
Moonbats, Drillbits & Semiauto
There is one subject that drives me to the brink of gleeful homicide--the blindly willful utter nonsense spouted by the "semi-auto" advocacy crowd. This includes a few friends of mine so y'all please feel free to delude yourselves that little bit more and believe I mean everybody but you.
It started when I was skimming a long thread at the Nation–yes, I realize I brought it on myself-- devoted to speculation about the (then) upcoming changes at the PSP. A few posters just had to toss in the opinion that what the PSP needed was preferably uncapped semi-auto. Everybody is entitled to an opinion–even an idiotic one–but this particular brand of paintball superstition is like being a member of the Flat Earth Society and really believing the Earth is flat. Or participating in Renaissance festivals because you are convinced you really are Richard the Lionheart reincarnate.
Hey Tulip, you're nutty as a fruitcake!
If you've been living in a cave maybe I better explain. Like Knights of the Round Table (or in this case, Empty Head) there are some die hard fantasists forever chasing the semi-auto Holy Grail of one pull, one shot. True semi-auto (as if such a beast existed in the era of the micro-processor and electronic gun) is a swell dream but fails to correspond with reality. The truth is the majority of diehards don't actually understand how their guns work even if they can use the right words to construct a coherent sentence. If they did they wouldn't be Knights of the Empty Head. For starters their trigger pull doesn't actually discharge their marker. The proprietary software in the micro-processor on their board 'reads' a signal from the switch – which can be any one of a number of different types of switches – and decides what to do about the received signal and the result can vary as widely as the parameters of the software allow. And, of course, within that process the micro-processor tells the gun when to shoot, not you. Then there are the assorted forms of actuation that are 'mistakes.' Stuff like bounce, both mechanical and switch. Every software package in the business has filters designed to minimize, to varying degrees, the 'mistakes.' But guess what. All you semi-auto is a skill clowns set your filters to the lowest possible 'legal' setting because, miraculously, your skill improves when the filters interfere as little as possible.
And it's even worse than you know because there are manufacturers who swear on your mother's life that their software is pristine and innocent and would never intentionally add a shot or three or six. After, of course, offering the standard pious disclaimer about user error. Yet it does–and many of you like it that way because you've worked ever so hard to develop your "skill." Still, these disciples of the true semi-auto continue to insist that semi-auto is pure paintball and that ramping is an evil corruption despite the indisputable evidence that all electronic guns add shots and the only real quibble is over the definition of intentional and unintentional.
One thing we can agree on is that if such a thing as true electronic semi-auto existed in the modern game it would be better than capped, ramping guns. But the place you gotta start to see that happen is with sufficient standardization across the manufacturers so that the gun you're shooting is essentially identical to the one Joe Bob is shooting. At that point you can reintroduce the idea of skill again. And trust me, most of you semi-auto worshipers wouldn't like that one little bit.
Wednesday, February 10, 2010
The Gun Whore Effect
It might more properly be called the Turnover Effect but that doesn't have the panache of The Gun Whore Effect. Gun whores, in fact, have been with us almost as long as the game has been played. Once different kinds and brands of markers hit the market the gun whore soon followed. The gun whore is, of course, that select group of ballers who can't resist the next hot gat and will buy as many of them as possible--sometimes selling older guns in the process, sometimes not. There is also a gun whore lite group that may not have a stash of markers but must have the latest and greatest and as a consequence goes through guns faster than Tiger Woods does cocktail waitresses. The result is gun whores churn the turnover rate in gun sales well above the norm.
It used to be that gun manufacturers made guns and aftermarket shops customized them. Eventually manufacturers began to try and tap the custom market and in no time at all the cycle of "new" gun introductions was annual. In creating an annual turnover cycle manufacturers overheated the marketplace (although since this first occurred during the big growth years it went unnoticed.) Amongst gun whores the effect was to accelerate the rate of turnover; both buying more guns faster than the average but also dumping more used guns back into the market as well. When demand was still rising it didn't matter but as soon as demand flattened (and/or declined) the result was a market glutted with used guns of virtually identical performance and nothing like enough newcomers to sop up the excess and still buy new at anything like the volume the manufacturers had come to expect.
Today that glut continues and continues to depress new sales while manufacturers are stuck trying to differentiate their latest gear from last year's and perhaps even incongruously relying on the gun whore portion of the market for even their reduced sales. And since player numbers have been calculated based on new sales nobody really knows how the numbers stack up, only that the sales aren't there. The one thing I would be willing to bet is that there are a lot of guns collecting dust in a lot of closets.
Monday, October 26, 2009
The Monday Poll
This week's topic is easy, highly speculative, probably partisan and so simple a squid could do it while sleepwalking. Which teams will be playing semi-pro in the PSP next season? Lots of talk and not much substance out there right now. Just the way we like it so now is the time to test your ability to prognosticate (sounds better than blind, dumb luck guess, doesn't it?) and/or your insider knowledge with a Monday Poll. You can pick as many teams as you like from the list--so you get to cast more than one vote (if you're from Chicago that'll seem normal)--and if you pick 'Other' please include who you had in mind in the comments. I feel compelled to remind you that many teams, particularly in the higher divisions, when arbitrarily propelled upward by the PSP tend to fall apart. (Okay, it isn't arbitrary but it might as well be since the primary purpose isn't about merit or excellence or earning it.) And that the notion currently floating around that some NPPL Pro teams are considering joining the used-to-be-called-xball fun makes competitive but not business sense (to me) but who cares? I say run with it while the running is good. The list is ridiculously long but if it only included the obvious it wouldn't be much fun, would it? There are some CPL teams and some NPPL teams not already playing in the PSP. And of the lower division PSP teams only Fierce and CEP players will be reclassified from D1 to semi-pro but who knows who else might jump in. Oh, and I've included last year's regulars too. Will they be staying, bumping up or fading away? You decide.
Monday Poll in Review
I'd like to say this poll ruffled a few feathers 'cus I'd come off as edgy and dangerous (and maybe even cool) but so much for wishful thinking. A look at the total number of votes is a clear indicator the poll didn't attract much attention. I think there's probably two principle reasons why. Many aren't that interested in the NPPL 3.0 (the league formerly known as the USPL) and most are hesitant (even anonymously) to offer an opinion on technology that frequently isn't all that well understood. Even by serious ballers. I'll leave it to you to decide which had a greater impact.
Of those that did vote on the idea of a league certified gun board the results were 31% generally positive and 64% generally negative. Of particular interest in the negative votes was the fact that the potential for added cost to the player wasn't a significant factor as it garnered only 8% of the votes. For those of you scoring at home that's 2 to 1 who broadly don't see a league certified board as a step in the right direction. But while it's all well and good to test which way the wind is blowing (it must be 'cus everybody in DC does it all the time, right?) public opinion doesn't tell us anything about the actual merits.
So is a league certified board a good idea or isn't it? Before that can be answered we need to know the intended purpose. If , for example, the notion is to standardize gun performance as a further measure for leveling the playing field that's one thing. If the idea is seen as a method to improve enforcement of the rules that's something else again. In either case the predicate is the highly dubious (if not outright delusional) notion that modern electropneumatic markers can be regulated (and policed) for "real" semi-automatic functionality as the state of the art currently stands. Or if, at some point in time, tamper resistant technology can effectively monitor the operating technology in such a way that the benefit outweighs the cost and complexity involved. Regardless the primary objective is preserving so-called semi-auto play and that is the crux of the problems all the versions of the NPPL have had with consistent rules enforcement and/or the perception of fair play when it comes to gun performance.
Saturday, May 23, 2009
The Mech Warrior
No, this piece isn't about some new manga fad or a fantasy combat game posted here by accident. It's also not about some new scenario game or the latest spec ops gear intended for the mil-sim crowd. It's about tournament paintball, sort of. But maybe it has applications that are bigger than just tourney ball. So you can either surf over to the next page or site or kill a couple of minutes and keep reading. What could it hurt? (Don't answer, that was a rhetorical question.)
Some of the big players in industry and tournament promotion have become concerned that the base for future tourney players has been shrinking and high ROF guns have received the lion's share of the blame. One of the "answers," though not aimed at tourney play, is Billy Ball which revolves around using a gun with very limited ROF capability. I'm not altogether convinced that high ROF is hurting paintball but I am convinced a failure to properly control high ROF is a significant danger to paintball.
Lately, the tourney world has seen a growing, if still relatively modest, interest in pump events. The PSP, which promotes a national series and hosts the World Cup, has resorted to incremental limits on ROF at their competitions in an effort to make introductory play less intimidating. The league is also hopeful that their changes will trickle down to regional and local events and encourage regular recreational players to be satisfied with something less than the ultimate performance of the modern electronic markers. Will it work? If ROF is the core issue maybe it will. Some have suggested bringing tourney play back to the woods as an alternative solution and that's just what SPPL and the new UWL (Ultimate Woodsball League) are doing. The UWL has gone so far as to offer a separate division of play based on limiting the number of electronic markers used. So how about a mechanical marker only tournament? If tourneys can go back into the woods and be played by pumps again, why not? If the biggest, most competitive league in the world is restricting the ROF of the almighty electros, why not?
This is hardly an original idea. I read a comment somewhere a week or two ago talking about using mechanical markers and I liked the idea but dismissed it almost immediately. Players buy and shoot what they want and even with the recent resurgence of pump and the Old Skool interest in some of the classic markers the mech guns aren't going to supplant the electros in the foreseeable future. And organizing a whole event around the hope that enough tourney-oriented players who want to play with mech guns would support it sounds like pie in the sky to me. But there is one way it might work in the current environment. As a separate division of play. A few years ago the PSP was talked into adding the Masters Division of play at World Cup. (Their only error was insisting it be xball instead of 5-man but even so it has continued every year since its introduction.) What if the PSP offered divisions of play with the only restriction being the use of mechanical markers? Say an Open division and an Amateur division. If available in conjunction with a massive event like World Cup if nobody wants to play mech warrior there's no harm done. Even the current PSP rulebook addresses the use of mechanical markers so that wouldn't be an issue. And who knows, it might get a new group and an old group back into the tourney game.
Could a move to encourage mechanical marker play in competition then spread to other parts of paintball?
Sunday, April 19, 2009
Semi Semi, Semi Auto and Full Semi
At the recent Huntington Beach event our team's general manager coined the semi-auto distinctions in the title of this post. (No, we're not such a big and powerful organization we have a GM like a pro football team but I call him that because he does everything from coaching to logistics to sponsorships so that I, like you, can be a lazy slacker.) In the electro-pneumatic marker era semi-auto is so broad a term as to be almost meaningless but it is possible to make distinctions. When a gun's electronics aren't very sophisticated or the player has made a real effort to prep a gun that really only shoots one ball per trigger pull the result is semi-semi. You may hear brief bursts of slightly higher rates of fire but mostly it sounds pretty slow. A "true" semi-auto set-up easily delivers higher rates of fire with greater consistency though you may hear a noticeable difference if/when the player switches hands. A full-semi gun is capable of firing one ball per trigger pull but once a sustained ROF has been achieved it starts roaring like a machine gun. At HB the majority of guns were semi-auto and full-semi.
Interestingly the majority of the guns I heard at the NCPA were semi-semi set-ups with some guns operating in the semi-auto range. There may have been a full-semi or two in the competition but I didn't hear one. The guns in use were, more or less, exactly the same guns seen at HB.
From that totally unscientific anecdote I draw a couple of conclusions. Either the average national level collegiate player has an arthritic trigger finger or else that same player has a much less flexible definition of how semi-auto ought to operate than the norm or the collegiate officials are able to maintain and enforce very strict standards. Personally, I tend to discount the trigger finger explanation and I find super refs kinda hard to believe.
So, what's the point, you ask? No point really.
Friday, November 14, 2008
Rockstar
The latest gimmick from Planet is about your only shot--at having the word, rockstar, associated with you in any way, shape or form. Or you could buy a Dynasty jersey and say, Look at me! I'm a human billboard! And by gimmick I mean it's a pretty clever idea and nicely executed. (I first saw it in one of the insufferable NPPL email press releases that seem to arrive daily. Which, sadly, must mean they have some degree of effectiveness even though I hate getting them and only continue to tolerate them on the off chance I receive something I need to know and might otherwise miss. Take a deep breath.)
Actually the part about the Rockstar guns I find interesting is the nature of the deal made between Rockstar and Planet. Who approached who? And if any remunerations were part of the deal which way did they go--to Rockstar or Planet? Inquiring minds want to know but chances are I'll have to kidnap Nicky T. and threaten to tell him my paintball stories in order to find out. C'mon, Nicky, spill the beans. I got a million stories and all the time in the world. Let's start at the beginning. My first pair of goggles were ...
Tuesday, July 22, 2008
More on Buffalo NPPL
Let me share a novel thought with y'all. If you're gonna design fields that encourage interior action and/or regular cross field eliminations it's not particularly helpful to place the majority of the refs on the sidelines like ranks of bored ushers. Doesn't matter how many of them there are. I'm just saying. If the league feels some embarrassment over past missteps how does it look when nearly everybody in attendance (okay, other than Buffalo 'cus you could count them on your fingers and toes) except the refs routinely see hits that go blithely unnoticed? And trust me, it happens way too often. It sometimes looks like the refs are trying not to see anything.
And the guns! Okay, I know this one has been done to death and I'm pretty well convinced the plan is to continue the Big Bluff policy of the past NPPL ownership mixed with the occasional arbitrary and utterly subjective egalitarian suspension. Look, we suspended a Pro player, nobody is above the law! Rules? Er, the rule is I know an illegal gun when I decide it is. It would simply be a bad joke if it wasn't contributing to the deterioration of the league. Everybody knows the rules are a joke and that enforcement isn't by rule but by fiat. And everybody knows that everybody else knows it. And that there are more "illegal" guns than legal ones.
I could go on for quite awhile on this subject but why?
Instead let me close this post by suggesting the league needs to re-think its priorities. The days of the NPPL being the party league are over. There is no more bigger, better, flashier, cooler left to bust out at the next NFL parking lot. Where once peeps bought into the hype and the hope it's just tired now, symbolic of a faltering vision. Nobody is buying into the fantasy any longer. It's time to start running a paintball league instead of a vehicle for paintball domination or the generation of a gigantic marketing list targeting a key demographic. It's not good enough to paper over the generic weaknesses with dozens of press releases and propaganda media mouthpieces. And the place to start running a serious paintball league is with real enforceable gun rules and a priority focus on officiating. Or maybe not.