Tuesday, October 11, 2011
Does Airsoft Have Referees?
Seriously, who do those people think they are? The NPPL? Come to think of it maybe that sheds some light on how Tom Cole botched the big calls at DC so thoroughly. I mean he's not in the paintball biz anymore, after all. To be fair though you woulda thought--or at least I woulda thought--he'd still remember how paintball works. (Maybe he was channeling Bill Cookston. Sorry kids, that gag was for the OGs.) What do you think the chances are we see a UWL event with Airsoft gear? It's a no-brainer, right? Unless of course Airsofters don't really compete. Mostly they just fantasize--and play with their radios. (And no that isn't a euphemism for something else. Unless you want it to be.)
I was thinking of calling this post When does a paintball field stop being a paintball field but there were two obvious answers--so I didn't. The two answers? When they go out of business or they turn into an Airsoft field, doh! Speaking of which I was reading about the upcoming field owners conference coinciding with WC to be held next week in Kissimmee. (Funny how that worked out. Come to central Florida for Cup and spend a day at the conference. Serendipity. Gotta love it.) Anyway, I was looking at the list of sponsors for the conference and it made for some interesting reading. Airsoft giant PALCO, PolarStar (another Airsoft company), Tippmann Paintball Laser Tag, Steradian Technologies (makers of outdoor laser tag equipment) plus a couple of actual paintball companies. (If you're looking for links you're outta luck. I ain't giving you any.)
I know what you're thinking; it's hard times and if paintball fields need to diversify in order to stay in business that's a good thing, not a bad thing. And if I were a field owner I would probably agree with you but as a paintball player I'm not so sure. The website for the conference promoters is fieldownersconference.com. Nary a paintball in sight. And once what were paintball fields start down that road where does it end? Look, if a field can't survive as a paintball field I understand--change or die. But shouldn't the answer be learn how to be a better paintball field instead of morphing into something else? And please don't tell me laser tag and Airsoft are gateways to playing paintball. They aren't. (Airsoft is for weekend commando wannabes and laser tag is for children, girls and Betas. Yes, I said it. Deal with it.) Is there some movement across those boundaries? Sure, but it isn't one way and there isn't an obvious natural progression from one to the other.
It's kinda funny really. If this is how the industry and its friends try to save Paintball I have a hard time imagining that its enemies could do much worse.
Saturday, November 27, 2010
Top Down or Bottom Up? Fixing Tourney Paintball
Want to make real progress?
1--Go back to the past and don't release field layouts in advance--at least at the major league level. I know, I've been harping on this for a while now but that's because it will save money without changing the game, again. It's a crucial component for sustaining and growing the upper divisions and it could be the key to restoring the mental game as an important part of the best players' skill set. But if that's too big a leap for a single jump then move to two layouts per event. Release a layout early for the lower divisions but have a separate, unreleased layout, for the upper divisions. Hardly ideal, I can hear the whining already, but it's a workable compromise that would benefit those who need it the most without disrupting the routine of the majority of teams.
2--Standardize the bunker set. Right now xball is played on a 17,500 sq. ft. field and 7-man on an 18,000 sq. ft. field. The status quo is to xball's advantage at the moment but if the larger issue is what's best for competitive paintball then a standardized bunker set is a must. It would mean teams can play the format of their choice everywhere and would facilitate the transition of players and teams between formats and tourney tracks. (More on that coming.) And its universality would lay the foundation for international standards & format. It would even benefit the manufacturer(s) who would no longer have to make unique, limited sets for different series as any bunker set could be sent anywhere in the world.
3--The local tourney scene needs to be more (and less) than a single track leading to national level play. I am convinced that the paintball-related damage done to 5-man is primarily the result of trickle down MLP. As the bar to being competitive was raised first at the pro level in xball we have since seen some of the same demands & practices work their way down the divisions into 5-man. Where links to the big league were the strongest is also where the greatest declines have come. While there is nothing wrong with the national level track, particularly if the longer term goal is a restructuring of what MLP is (something closer to my Pro Circuit concept) there needs to be some intermediate opportunities at the local and regional level where players and teams can compete in a less demanding, less intense but still competitive environment. The majority of tourney ballers should be playing local and regional events. And our first goal needs to be re-establishing grassroots tourney play and let that larger pool of players self-select for the MLP track.
4--even so, less is more. The risk of two tracks is too many events. MLP track events must be strictly limited--as must all other local & regional events whether they are part of a series or not. Too many events dilutes the value and desirability of any single event. (Easy to say, harder to do particularly when numerous promoters are competing against each other. [Though right now that's probably less a problem than in the past.]) I would also consider protecting the grassroots player by keeping them out of any classification database and keeping anyone already nationally classified out of the local events. This mostly assumes the regional already supports a MLP track.5--MLP needs to stop cannibalizing the lower divisions. In 2006 D4 was added to the 5-man competition and D5 was added in 2009. The addition of D5 corresponded to a drop in prices and the move to Race 2-2 and the numbers competing continued to drop. What looked like a measure of 5-man consistency has been weaker than participation numbers might suggest and even those have been in decline over the last 5 years. Finally in 2010 5-man numbers dropped below Race 2-X numbers for the first time. A closer look shows a downward trend that was partially masked by the changes made that added new divisions and reduced entry. I'm not saying the move to draw D4 & D5 teams caused the decline in local teams that has occurred but I think it has contributed and will continue to undermine re-building the grassroots--particularly in the absence of tourney alternatives to the MLP track.
6--PBIndustry needs to get out of the discount sponsorship business. Part of re-building the grassroots will require local stores & fields to be involved and contribute to developing and supporting new teams. When the industry offers direct discount sales to players/teams it removes any incentive for the local retailer to get involved and in turn undermines the local retailer and network of relationships that they depend upon.
These suggestions won't fix every ill that ails competitive paintball but they would be a good start. After that the local and regional event promoters will still have to struggle with what works best for them and their customers but it's a start.
Thursday, November 11, 2010
Not Plane Nor Bird Or Even Brawl
There has also been a spirited defense of the status quo suggesting that there's a symbiotic relationship between MLP, the local tourney practice fields & other industry members and that breaking (or altering) the relationships may create something like a domino effect. My reply, in essence, is that it looks like everyone is circling the drain together and everybody is reliant on somebody else, who may or may not, have their best interests in mind when crunch time comes around. Besides, it creates other complications. For example, MLP agrees with the field manufacturer to modify the bunker set annually in order to help support the bunker maker and passes that cost on to the local fields. Layout release may help the local practice field but forcing them into annual upgrades doesn't.
Lastly, it was suggested competitive paintball might be organized by a standard league/Junior league division along with some number of tiered divisions of competition as is current practice. The idea being the standard league participant is protected with the goal of shifting the demographic because, in the example given, everyone 18 and younger played in the Juniors. The Juniors could be organized and operated with lower costs in mind while the Standard divisions would be populated with a larger number of self-sufficient players able to afford the competition. It makes for an interesting idea but it also highlights perhaps the core struggle going on; Is competitive paintball sport or customer service entertainment? It's struggling right now trying to be both. And why is it that the industry (and everyone else) have left the problem of resolving these growing pains issue in the hands of MLP alone? Or phrased another way: Why is MLP responsible for "fixing" everything that ails competitive paintball?
Tomorrow, crunching those WC numbers I gave you the other day--and a Mailbag over the weekend. (If you have a question or comment get them in now.)
Thursday, August 19, 2010
Small Ball Assault
Tomorrow--breaking down the latest in the paintball wars.
Over the weekend, VFTD restructures the penalty system for Race 2 competition paintball.
Friday, July 9, 2010
A Simple Solution to Player Retention & Growing the Grassroots?
Remember the tactics the small ball crowd used to promote the idea of switching from 68 cal? More efficient, less energy required so less painful, breaks better, cheaper etc.Whatever one thought of the merits of the arguments everyone agreed, by and large, that all those things were positive steps forward, if true. And more than a few touted the potential breakthrough benefits of better breaking less painful paint. While small ball has yet to prove itself and peeps still debate most of the claims on its behalf there already exists paint that fits the breaks better less painful bill. Generically its usually called tournament grade paint.
Yes, I know it's more expensive than field grade paint. And yes, I am aware of the usual arguments in favor of field grade paints. They're cheaper and plenty of players want cheaper--because nobody bothers to remind them they are also on the receiving end of those marbles. Rental equipment isn't suited to thin-shelled tourney paints. There needs to be a balance between getting it out of the field rental and breech and/or barrel breaks. And others. But are they legit reasons given current technology or excuses to be lazy and do things the way they've always been done?
Recently at Steve's field a logistical mishap forced them to purchase a highly recommended but different skid of paint from their usual order. (Their usual paint is a good quality field paint that also frequently passes muster as a cheap tourney paint.) As Steve also plays he noticed the paint wasn't up to their usual standard (it broke less often and stung more in the process) and with a little investigating it also appeared they weren't selling as much paint per customer as usual either. Then last week they had a group of first time 11 year olds. Concerned Steve switched out their paint for a higher grade paint and reported they had a great time and no issues with stinging hits or painful welts. Of course no paint guarantees painless breaks all the time but a reduced incidence along with a reduction in stinging hits is one way to optimize the playing experience that virtually everyone agrees on.
What's it worth to a field to send their first timers home happy, especially the kids? How many fields are selling an experience rather than trying to hold the line on costs while calculating profits piecemeal in game play essentials? Does anybody advertise or promote fun, safe game play? Or make an effort to educate the occasional rec player about the potential benefits of spending a bit more for paint? How many additional players per weekend would be needed to make up the difference if a field operator clipped their own margins by providing better paint at a perhaps higher but still competitive price? Or does a field operator need to reconsider their whole operation, top to bottom, to implement this sort of change? Or perhaps simply experiment in limited ways with changes around the edges?
Somewhere in this calculus the field operator needs to make money but ironically in too many instances we are seeing what happens when a field opts for lowest possible cost and high volume--and most of the time it isn't pretty.
Tuesday, March 2, 2010
Practice? We Talkin' 'Bout Practice?
Only the most obvious means of saving teams playing the format-formerly-known-as-xball some potentially serious green. Do you remember when the league used to release the field layout a few weeks ahead of each event? They thought they were kinda splitting the difference between the haves and the have nots by limiting the amount of time everyone had to prep the next event layout. Turns out all they were really doing was turning local practice fields around the country into ghost towns when the layouts weren't available. Once that was realized the league went looking for an alternative. And as should be expected by now I didn't wait for an invitation but offered a couple of suggestions; either release the next layout immediately after the prior event or don't release it all. (I'm sure I wasn't the only one who made those suggestions but since this is my blog we're ignoring them for purposes of this post.)
Given that the league's concern at that time was how their decisions impacted some tourney-oriented local fields they went with immediate release--which usually means nowadays within a week or two. Where before all the tourney teams were swamping their local practice fields when the layout was available they are now able to schedule practices over a more extended period. What hasn't changed is the nature of that practice. It is almost universally scrim grind scrim which eats paint at the same voracious rates as actual event play.
However, the other suggestion--don't release the layout at all--would have (and still could) perform a couple of very valuable functions. The same window of opportunity to practice would exist as with the early release and the nature of that practice would (eventually) change dramatically. Practice would be forced to become about learning how to play and not about how to play a given field. Teams would be forced to train the mental side of the game again and that doesn't require skids of paint. Team preparation would change. The nature of the events would change as divergent styles clashed in early round matches and teams began to learn how to adjust and change from match to match. It would also add a new dimension of excitement to the play as you would be far less likely to rote play--at least in the higher divisions.
None of this would happen overnight and it's probably too big a risk to take in such uncertain times as I have no doubt lots of teams would squeal but it would save smart teams real money and begin to see a resurgence in the mental side of the game.
Wednesday, June 17, 2009
The UK Experiment
There is little doubt that cheaper to the consumer paint would be great for the existing competitive paintball crowd. But then the question arises–again–of why has there been a recent drop off in new tournament-oriented players entering the game? If this is a real phenomenon has it occurred because paint cost too much or for some other reason? Clearly there is a line of thinking that associates high ROF and volume of paint with a decline in participation but is it the cost or the resulting sort of game you get with high ROF that's the problem? Or, is something else at the root of this problem?
Over in the UK there is a fairly strict dividing line separating the kind(s) of paintball available by site. The largest face of paintball is recreational rental play with most of the players being first timers and the once or twice a year sort. Many of the fields that cater to that customer do not want even regular rec players. At one time it was widely accepted (among the tourney types) that such practices were severely inhibiting the development of the tourney scene by having a huge disconnect between entry level paintball and tournament style paintball. If the majority of the occasional players don't even know tourney ball existed they weren't likely to seek it out, much less play. In the U.S. there appears, at least on a regional basis, to be a lot more interaction between the levels and types of players as lots of fields offer both woods and airball and welcome the regular repeat customer. And yet, if the claims of decline are correct (and they seem to be) we're both experiencing similar results. (Of related interest is the fact that many of the UK sites targeting new and very occasional players have consistently done very good business so there was little or no reason for them to change. Draw your own conclusion. Everybody's doing it.)
Maybe it is both high ROF and cost with each "cause" affecting a different part of the market. And both discouraging some percentage of potential tourney players from getting more involved. I don't know but it doesn't seem unreasonable. Of course, if true, does the small ball help more than it hurts? (Pun intended.) Right now there are a lot more questions than there are answers and that isn't going to change anytime soon. (It's hard to come up with definitive answers when everyone is mostly guessing at both the problems and the causes. The tourney concerns are partly raw numbers and partly anecdotal and the declining playership claim is based almost exclusively on product sales figures which do not necessarily equate to player numbers.) It would seem that we're going to get small ball regardless. (Unless all the claims being made for it turn out to be bogus.) Small ball probably isn't the answer but it could be an answer.
Thursday, November 20, 2008
Robots versus Ninjas
Coaching is communication. And communication is a basic tennant of competitive paintball going deep into the forests of yesteryear. No one objects to a back player rolling his gun and telling his insert to make the move they worked out before the game started. Yet when a coach tells a player to go–bumping a gap in the snake or the like it's the ruination of the game. The plain truth is the xball player still must have the full complement of individual skills in order to be successful. All that those within the sound of the coach's voice get extra is information about the unfolding point. And more and more the notion of a coach "operating" a player, any player, like his robot is failing the practical test–it doesn't work very well and most of the time that's not the focus of the coaching going on–which is simply to provide more info in a changing environment. (The obvious "secret" to neutralizing coaching is rate of change; how fast things keep happening.) Even so, coaching can and does alter some things and it's a fair debate to question just how much. That said, coaching never eliminated anybody or stopped a single run-thru.
The real argument is over the nebulous skill called timing. Timing being that sense a player either develops or doesn't of when to do things though it's usually associated with making moves, judging the opportune moment and going for it. Hence the objection to robot-like players and "ruined" run-thrus. Of course the critical element that made (makes) timing valuable is LACK of information.
The irony in the whole argument is that xball has altered all of competitive paintball in ways those making the argument have apparently failed to recognize.
You gotta crawl before you can walk or run. Remember the example in the original post of how crawling has changed? 15 years ago crawling was the ninja style of paintball. And what changed it? The game environment.
How long has 7-man been a major format in the U.S.? Less than a decade or about the same amount of time as xball has been around. Is 7-man a more natural progression from the prior generation's 10-man than xball is? I think that's a fair statement but neither format is played the way 10-man was in the past. 10-man was a gun dominant game. Yes, the same basic rules applied and peeps worked for angles, moved up field etc. but the guns controlled the rhythm of the games and the first teams to push the pace were changing the way the game was played. I'd start the transition with Image followed by Dynasty but you might want to throw in turn-of-the-century Shock and old Lanche, too. (I've often wondered if the early electronic cheats weren't motivated by a desire to reestablish the old order of the game. Okay, too philosophical and not to the point.)
Regardless Dynasty epitomized the new game of speed and movement and xball formalized it with a tiny unforgiving field of play that demands skills sharpened to a knife's edge.
For those of you who've been around long enough the differences in the 7 minute 7-man game of today from even the last incarnation of 10-man is pretty stark and the style of play and broad skill sets demanded of players today owe far more to xball and teams like Dynasty than they do to the historic game.
There are no robots or ninjas, only ways to play the game that demand a different balance of skills. [Which reminds me, one of the better ways to introduce rookies to tourney ball would be on larger scale fields.]
I've little doubt this debate will continue but the important part of all this isn't who is right or wrong in the robots versus ninjas debate. The lesson is that so far in paintball's brief history very little prior consideration has been given to the consequences of the changes being made. Or the corallary that future changes will, whether intended or not, mold and shape the game in new and different ways. And, lastly, that any contemplated change should be rigorously examined for its likely consequences before being instituted.
Wednesday, November 12, 2008
Informal Survey
(It isn't your imagination. I am, once again, returning to a topic already covered to one degree or another. This will be the final word, for now. If you're wondering what compulsion moves me to this sorta behavior; it's the kids. Mine and the gaggle of paintball players I routinely deal with most weekends. Somehow it is never enough to hear a thing once. They must have everything repeated over and over so it has become my habitual practice. And your curse.)
The reason given for releasing the layouts early is to encourage teams to practice at paintball fields that have the up-to-date xball bunkers and can setup the latest layout. [Which always sounded to me like some quid pro quo arrangement with Adrenaline Games and not a terribly serious reason. Where, after all, is an xball team going to practice if not on an xball field whether they have a specific layout or not?]
In my informal World Cup survey--sounds authoritative, doesn't it?--most field owners I asked about it thought it did one of two things. A) made no real difference, or, B) tended to swamp them with teams ONLY when the layout was available. What B means is that for fields catering to tourney teams the field release practice has created cycles in their business; heavy use near an event and little or no use (from the teams) the rest of the time. Owners answering A didn't really cater to teams.
This is anecdotal, limited in scope and completely unscientific but it makes sense. Teams have limited resources so releasing layouts early only encourages them to practice when they can optimize their efforts and play the event layout. Contrary to its claimed purpose this ain't helpful to fields investing in xball bunkers and annual upgrades.
It remains an open question how NOT releasing the layouts would effect local field business but there are quality of play, player development, and player skill set implications as well. Think on that for a bit. I will be addressing the issue in an upcoming post called Robots versus Ninjas.
Friday, September 26, 2008
Limited Paint
A brief observation: All tourney paintball is limited paint. Limited to what a player chooses to carry on the field. In 10-man days I never carried fewer than 12 pods. Nowadays you seldom see more than 7 though one of my guys likes 9. Either way there is a limit.
And, in point of fact, there is absolutely nothing keeping players and/or teams from shooting as little paint as they want. There is a PSP D1 xball team where nobody carries more than 4 pods and most of them only 2 or 3. Their choice. Nobody is making anybody shoot "lots" of paint unless you want to say the nature of the game demands it. (And if you go that route you have to be willing to say that any significant change in paint allowed would also alter the nature of the game.)
Of course what is meant is an intentionally restrictive limit that is enforced on everyone. Which is okay and probably even commendable as an introductory tournament format in say a 3-man or even 5-man rookie and/or young guns level event. Even beyond that I'm not going to object, given that all tourney paintball is limited in fact (if not by rule) except to point out what should be obvious. Namely, that any change made to "fix" a specific problem tends to be of greater significance than anyone intends, expects or prepares for. I'm not even saying that change is necessarily a bad thing given competitive paintball's relative youth–and considering some of the things I've advocated--but if the peeps who make these decisions are serious about their responsibility to the game it's the sort of thing that shouldn't be done without taking the time to consider the possible ramifications.
Think of it as Baca's Rule #11: Don't Screw With The Game Unless You've Got A Damned Good Idea What The Result Will Be.
Limited paint in broad application across the tournament spectrum would be a game altering factor and this is where I have some serious reservations. The same is true of factors like field dimensions, number and shape of props and certain features of layout design that have all influenced the way the game is played. As has the technology. I won't detail here the ways I think limited paint as a standard would alter (and in this case probably diminish) the competitive game as all I'm shooting for with this post is to encourage keeping the Big Picture in mind when looking at ways to "solve" problems. [I'll do something on how the game changes us soon which will include volume of paint in play.]
ROF
There's two parts to this: tourney ball & the so-called trickle down effect seen at the local level around the country. Let's begin with the fun one, tournament paintball. [But first, one caveat: Don't start in about the evils of ramping with me while defending electronic guns that can be shot at 10-15 bps in "semi-auto". That just tells me either you don't know what you're talking about or you have a particular axe to grind and reality a mere inconvenience. It is all one issue. So here's the deal; don't try making a nonsensical argument and I won't call you rude names. Seems fair to me.]
There has been, for a couple of years, a call from some quarters to reduce the ROF allowed in tournament play. One reason given is current ROF creates too high a barrier at the rookie and young gun level and scares players off with firepower that overwhelms beginner skills. Other reasons include makes the game stagnant, takes the fun out, costs too much in paint and turns local fields into shooting galleries 'cus all the baby ballers want to blaze just like the pros. We'll leave that last one out for now 'cus it's got nothing to do with actual tourney play.
Let me take a moment to ask a question or two. Where is the hue and cry aimed at the NPPL's irresponsible gun rules? (If you are under the misapprehension that NPPL is controlling ROF you are way behind the curve or easily duped in which case I'd like to tell you about this property for sale in south Florida ... ) And who among you rips PSP for ramping guns even though they's the only ones actually controlling ROF? Consider those rhetorical questions.
I'm in favor of regulating ROF in tourney play. But only to a point. I think there is a case to be made for matching ROF to developing levels of skill. I am NOT in favor of a universal ceiling ROF though I can live with the PSP's current 13. The reason I am not in favor of a universal ceiling is that ROF corresponds to skill level in a positive way as well as in the negative way everyone tends to think of. And one thing I'd hate to see is a needless artificial limit placed on the upper levels of competitive paintball. Pro football isn't played by Pop Warner rules. Pro level paintball shouldn't be held hostage to rookie skill, or the lack thereof. ROF in the recent PSP context both defines and refines much of the tournament skill set directly and indirectly. That said I'd tier ROF at 8, 10, 12 and 15 and if you think that's overdoing it I'd settle for 10 and 13. 10 bps for everyone either at or below D3 and 13bps for everyone above. As to the common reasons given above the only one I buy into at all is that there is merit in not driving young players away before they develop the skills to appreciate the game and discover if the competition is what they really want. Stagnant games are the result of deficient skills and tactics. Lack of fun is not really wanting to compete in a tourney context and/or routinely getting your ass whooped. Paint consumption is more directly tied to time played--at least when the difference is 15.4 to 13.3 bps. And now for the impact on local fields.
I don't deny ROF is a serious issue at the local level but imagining that changing tourney ROF to some lowest common denominator will fix the problem is wishful thinking, a desire to shift the blame and/or a refusal to take some personal responsibility. How's that left arm doing? Remember those rhetorical questions? You can answer them now.
I visited a local field with some old friends awhile ago that was mostly woodsball. Much to my surprise, not, the majority of the camo jockeys were shooting the latest high tech hardware including of course some raging Tippmanns as well as Egos and Dms and the rest. Here's another question for you: Were those guys mere puppets of Evil Paintball Marketing who wanted to be just like the "pros" and couldn't help themselves? Or were they seduced by firepower? Or were they just keeping up with the Joneses? Nor was it an isolated unique situation. Check out your next local Big Game and see what the other side of paintball is shooting. [Once upon a time the major gun manufacturers had a max bps agreement. It lasted less than a year.]
It just doesn't add up for me. There are a lot of conflicting claims depending on just what argument is being framed. Tourney made them want it. Yet, the numbers say tourney is a small piece of the whole paintball pie. And rec and scenario players are supposedly uninterested (and used to be viewed as hostile) to tourney except when they aren't. And all that media pressure presenting fast guns as cool has brainwashed every baller from here to Missoula which is why the magazines and DVD business is exploding... Doesn't Blues Crew have a gun sponsorship with one of those big bad mainstream gun manufacturers?
When I started playing paintball field rentals were a mix of pumps and early semis but guns like the Illustrator were beginning to appear. Guess what. In short order there was a firepower disparity at work. Not as pronounced as today nor with the capability of today's guns to transform anybody with a finger into a paint chucking machinegun but a version of the same problem. So it's not really new.
More questions. Do you sell machineguns and factory and aftermarket multi-function boards in your pro shops and stores? Do you sell everybody who has the cash as much paint as they want to buy? So let me see if I've got this right: you supply anyone who wants it with the stuff you want somebody else to control for you. Is that about it?
The technology complicated a preexisting issue by making the disparity (the potential difference in equipment) a wider gulf and by making the consequences so unpleasant (unsuspecting and/or unprepared peeps getting blowed up). And some of you advocate tourney ball putting that genie back in the bottle for you. Not gonna happen. Got a couple of ugly little secrets for you. Technology has been driving tourney ball too, not the other way around and as long as the technology is out there people will want to use it.
So what are local field operators to do? They could sack up and regulate what they can control or not. Be like the NPPL or be like the PSP. Simple choice. Take a look at which one is working and which one isn't. I'm not suggesting it's all down to controlling guns but it is certainly part of the difference. What the vast majority of competitors want is a level playing field, an honest competition. Which isn't really all that different from what the average rec player wants--an equal opportunity and a fair game. And in both cases it isn't superfast guns that deny that opportunity, it is the lack of proper regulation. IT IS THE LACK OF PROPER REGULATION.
Try these:
Depending on the size of your field prioritize according to your desired market.
Segregate players by both skill and equipment as well as inclination; play tourney style vs. play rec ball.
Be specific about the rules of play on your website and in your safety briefings so everyone knows what to expect. Include upfront the penalties for gun violations and enforce them rigorously. For every loose cannon you "lose" you gain more from everyone else who see the rules work.
Invest in a PACT timer and teach your refs how to use it. When you chrono a player you can also check ROF.
Build some pride and purpose into your ref staff as they are the front line to your success.
(There's other stuff that could be included and each situation is a bit different but that's the foundation for getting control of ROF.)
Or, you know, you could go find somebody who really will do it for you. Try your insurance company or your local government and explain the situation to them. I'm sure given the right horror stories and a bit of pleading they'd be happen to tell you how to run your business.

