Showing posts with label rule of the game. Show all posts
Showing posts with label rule of the game. Show all posts

Thursday, June 9, 2011

Rules of the Game

Baca's Rule #15: Nobody has ever won a tournament keeping score in practice--or lying about it afterwards.

Monday, May 9, 2011

Baca's Rules of the Game

Did you check out VFTD's Facebook page for rule #14? Well, it's your lucky day, slacker, as I intend to list all the available rules of the game. Not because I'm just that kind of decent guy. (You should really know better by now.) I want your ideas for rules of the game--which I will then shamelessly steal, claim for my own (if they are any good) and add to the list. Alternatively, (when you have no original ideas--like usual) it will be confirmed and unassailable that my rules are the best--and you got jack. Winner!
So put your rules ideas up in comments--or don't. And if you're not quite sure what might make for a rule, read the list.

Baca's Rule #3: Players cheat. Enough with the tantrums, stomping your feet and balling up your fists when you're whining to the refs about the other guy cheating you. Get over it. You cheat too. I know you cheat and you know you cheat so shut up. What you really want is refs who are only good enough to catch the other guy. If there's anything worse than a cheater it's a hypocritical whiny little bitch.

Baca's Rule #6: The shiny perfection of your gat is in inverse proportion to your ability to use it.

Baca's Rule #7: If you routinely dish out bonusballs quit squealing like a schoolgirl when you are on the receiving end. It's unmanly and pathetic. (Unless you happen to be a schoolgirl in which case it's okay. And could you post it on You Tube? Thanks.)

Baca's Rule #8: Communication is vision.

Baca's Rule #9: ROF is not the determinative factor in paint consumption.

Baca's Rule #10: effective shooting isn't the ability to put 15 balls on target, it's the ability to put the first ball on target.

Baca's Rule #14: most aftermarket parts are purely cosmetic. Those that aren't are still, more often than not, unnecessary. (Call me all the names you like but, please, no sticks and stones. I have sensitive skin and a soft head.)

Baca's Rule #17: 'Speedball' refers to any non-woods variant of paintball in which the participants imagine they are playing competitive paintball.

Baca's Rule #19: The ability to spastically twitch the index finger of either hand like an epileptic having a seizure is NOT a skill.

Baca's Rule #23: There are two kinds of cheaters in paintball, honest and dishonest. The majority of "honest" cheaters play out in the open where everyone can see and the bulk of the "dishonest" cheaters skulk around in the woods. There is a certain irony then in the fact it is the "honest" cheaters who are most often condemned. There is, however, a special corner of hell for the "dishonest" cheaters where Nine Inch Nails is the house band and they will be performing show tunes for eternity.

Friday, May 6, 2011

Rule of the Game

Baca's Rule #8: Communication is vision.

I'ma bringing back an old regular feature; Rule of the Game. Far as I could tell the last one--before this one--appeared back in 2009. I have some new ideas for Rule of the Game. Like not duplicating any numbers this time ... and maybe some other stuff. See rule #14 over at the VFTD Facebook page, for example. More over the weekend.

Tuesday, June 2, 2009

Rule of the Game

Baca's Rule of the Game #17: 'Speedball' refers to any non-woods variant of paintball in which the participants imagine they are playing competitive paintball.

Thursday, April 2, 2009

Rule of the Game

Rule of the Game #14: most aftermarket parts are purely cosmetic. Those that aren't are still, more often than not, unnecessary. (Call me all the names you like but, please, no sticks and stones. I have sensitive skin and a soft head.)

Tuesday, March 10, 2009

Rule of the Game

Baca's rule of the game #23: There are two kinds of cheaters in paintball, honest and dishonest. The majority of "honest" cheaters play out in the open where everyone can see and the bulk of the "dishonest" cheaters skulk around in the woods. There is a certain irony then in the fact it is the "honest" cheaters who are most often condemned. There is, however, a special corner of hell for the "dishonest" cheaters where Nine Inch Nails is the house band and they will be performing show tunes for eternity.

Wednesday, December 10, 2008

Rule of the Game

Baca's Rule #17: ROF is not the determinative factor in paint consumption

Friday, November 21, 2008

Rule of the Game

Baca's rule #14: effective shooting isn't the ability to put 15 balls on target, it's the ability to put the first ball on target.

Friday, October 31, 2008

Rule of the Game

Baca's Rule #19: The ability to spastically twitch the index finger of either hand like an epileptic having a seizure is NOT a skill.

Tuesday, October 7, 2008

Rule of the Game

Baca's Rule #6: The shiny perfection of your gat is in inverse proportion to your ability to use it.

Thursday, October 2, 2008

Rule of the Game

Baca's Rule #3: Players cheat. Enough with the tantrums, stomping your feet and balling up your fists when you're whining to the refs about the other guy cheating you. Get over it. You cheat too. I know you cheat and you know you cheat so shut up. What you really want is refs who are only good enough to catch the other guy. If there's anything worse than a cheater it's a hypocritical whiny little bitch.

Rule of the Game

Baca's Rule #7: If you routinely dish out bonusballs quit squealing like a schoolgirl when you are on the receiving end. It's unmanly and pathetic. (Unless you happen to be a schoolgirl in which case it's okay. And could you post it on You Tube? Thanks.)

Friday, September 26, 2008

Limited Paint

One of the lost comments to the ROF post suggested not worrying overmuch about actual ROF and instead limit the amount of paint. (That's my paraphrase and may not represent precisely the commenter's intent. Whatever.) Both in tourney play and recreationally. In tourney play this could be done by fiat and in rec play the suggestion was to do it by price. There are a few reasons why this isn't the best option in either case but my interest here relates to tournament play.
A brief observation: All tourney paintball is limited paint. Limited to what a player chooses to carry on the field. In 10-man days I never carried fewer than 12 pods. Nowadays you seldom see more than 7 though one of my guys likes 9. Either way there is a limit.
And, in point of fact, there is absolutely nothing keeping players and/or teams from shooting as little paint as they want. There is a PSP D1 xball team where nobody carries more than 4 pods and most of them only 2 or 3. Their choice. Nobody is making anybody shoot "lots" of paint unless you want to say the nature of the game demands it. (And if you go that route you have to be willing to say that any significant change in paint allowed would also alter the nature of the game.)
Of course what is meant is an intentionally restrictive limit that is enforced on everyone. Which is okay and probably even commendable as an introductory tournament format in say a 3-man or even 5-man rookie and/or young guns level event. Even beyond that I'm not going to object, given that all tourney paintball is limited in fact (if not by rule) except to point out what should be obvious. Namely, that any change made to "fix" a specific problem tends to be of greater significance than anyone intends, expects or prepares for. I'm not even saying that change is necessarily a bad thing given competitive paintball's relative youth–and considering some of the things I've advocated--but if the peeps who make these decisions are serious about their responsibility to the game it's the sort of thing that shouldn't be done without taking the time to consider the possible ramifications.
Think of it as Baca's Rule #11: Don't Screw With The Game Unless You've Got A Damned Good Idea What The Result Will Be.
Limited paint in broad application across the tournament spectrum would be a game altering factor and this is where I have some serious reservations. The same is true of factors like field dimensions, number and shape of props and certain features of layout design that have all influenced the way the game is played. As has the technology. I won't detail here the ways I think limited paint as a standard would alter (and in this case probably diminish) the competitive game as all I'm shooting for with this post is to encourage keeping the Big Picture in mind when looking at ways to "solve" problems. [I'll do something on how the game changes us soon which will include volume of paint in play.]