While not quite ready for unveiling just yet I've actually been working on this nonsense to the detriment, at least time-wise, of other projects but if I won't make the effort to perfect the game, who will? That kinda makes it a duty. Then when I object to one thing or another and some idiot says, why don't you do it yourself then, I'll say, I already have, you moron. Besides, there's quite a lot to this and if I can drag the revelations out over a few posts I can rationalize the enormous time-waster it's turning out to be.
My goal with this exercise was to "fix" the aspects of the game I don't like and to try and realize a variation of the game that might prove more easily appreciated by non-playing spectators by offering clear focal points and more obvious suspense as points play out. As it turns out those changes will alter the tactics and strategy of the game rather dramatically. (So much so I'm not sure whether I like it or not. If anything it puts a higher premium on communication, teamwork & thinking on the fly. There's only so much of the game play I can project without seeing it played for real.)
Unfortunately Bacaball isn't going to be any more economical to play than the current xball derivatives in Race 2 when played in its purest form. But there are elements of Bacaball that can be easily incorporated into simpler variations of competitive paintball without any real difficulty. Bacaball can, for example, be played on most any sort of field from Race 2 to 7-man to whatever the local field operator has set up for speedball. As presently conceived there are three variants of Bacaball; Lite, Bacaball & Bacaball Champions.
At the core of Bacaball is a simplified rulebook and a change in both methodology and intent when handing out penalties for rules infractions. The other key element is the scoring system. Bacaball optimizes the playing environment and Champions incorporates the ultimate variant of Bacaball, one that might, just might, be ready for prime time.
More coming soon in Officiating Bacaball.