Lame post title alert! Oh. It's, um, too late isn't it? You've already seen it. D'oh! Look, it's late and the truth is I just don't care enough tonight to come up with a better title. I am, of course, about to comment on the latest batch of stats from the PSP and available for your entertainment, enlightenment and amusement over at PBAccess. And I am (surprise, surprise) gonna point out what seems like a weakness or three in the way the cumulative rating is calculated. (Please note I am offering up this mild criticism despite the fact 5 of the top 10 rated players are on Damage's roster--or maybe because 5 of the top 10 are on Damage's roster. Anyway the current standings do play a part in my thinking.)
Let's review first how the final player rating is achieved. Win Rating is 15% of the total. G Rating (confirmed kills) is 30%. Winfluence is 15%. Survival Rating is 22.5%. Points Played is 7.5%. And the Penalty Rating is a negative modifier that somehow counts 10% to the total Player Rating.
Before I go any further it's disclaimer time. Yes, the stats are a great idea. In general they are good for competitive paintball and given that the whole ball of wax is brand new and still being developed I'm not hating--just suggesting a couple of changes might be order at some point. 'Kay?
I have no problem with Win Rating--except that by this point in the season there needs to be a minimum number of points played to count towards a Top Gun or Best Player award. In baseball hitters don't qualify for the batting title unless they have 400 or more at bats. Similar concept. If a player has a great Win Rating but is only in 35% of his team's points there's a disconnect there.
G Rating by the league's admission is the most difficult stat to get right which is why it's confirmed kills. They aren't pretending to claim each and every elimination is being accounted for and yet it's worth almost a third of the final rating. That seems like kind of a lot of room for error. I'm personally also not thrilled with the message it sends to young players regardless of position that the greats must be the killers. Out of context it's an excuse to be selfish and not a team player.
Winfluence is, I think, almost deceptive because it is based on a player's winning percentages in comparison to his team's winning percentage. That means a few outlier or better players on mediocre teams will potentially have higher winfluence numbers than the players on the best teams because those teams tend to be consistent--among other things. And at 15% I think it is valued too highly.
Survival Rating isn't bad but it also isn't one size fits all. Wire leads are at high risk from the outset and tend not to survive points even when their team is successful and if the back player gets caught early it's a relatively much bigger deal. Which isn't to say there's anything fundamentally wrong with Survival because I don't think there is. It just needs to be tweaked a bit to make it a more telling stat by role. (This was something Matty mentioned in his original explanation of the stats and how they were determined.)
Points Played is really a modifier that adjusts scores based on percentage of a team's total points a player plays but at 7.5% it's negligible. For example Player A plays 40% of his team's points his points played rating is 3. Player B plays 60% of the same team's points and his points played rating is 4.5. Does 1.5 points sufficiently distinguish between those two players? Maybe but given the other number in play I think it undervalues the more valuable players.
The penalty one is fine, I guess. Of course the impact of penalties is at least partially accounted for already in points won. And if the stat guys count as a point played any point the player begins in the box then the impact of that player's penalties on winning or losing the points he plays is part of his Win Rating. Of course penalties are bad so taking a modest ratings hit isn't the worse thing either.
Here we are--closing in on year one of stats for competitive paintball. I think it's working out okay so far. You've just read what I'd consider changing--anything you'd like to add to the list?