So far 2013 is turning out to be the 'Where's Home' season as this will be the third tournament in a row without a back center prop. (Okay, MAO had a CK twenty feet up the centerline but still ..) You may recall there was much gnashing of teeth and wringing of hands after Cup last year as the capper to a season that trended toward slow play. And there was some (quasi-?) (semi-?) (pseudo-?) serious talk about what to do to pick up the game pace with Sup'Air posting some sample layouts with added props--whose impact was easily debunked--along with suggesting a return to the original 150 foot field length. And so on. Apparently someone also suggesting removing the Home bunker altogether and everybody raised their hand. (I didn't get that memo.)
Unfortunately the Chicago layout also carries over a number of issues that will help thwart the effort to speed up game play; like wire 50s that fail to deliver kills but are spaced to encourage bunker runs (with the likely result that players and teams that don't want to run their opponents down will resist pushing those 50s.) Also the midfield props may or may not prove effective lane blockers but they certainly complicate the effort to play across field except for the lanes we've become used to: the lanes teams are using to slow play.
Now I'ma surprise y'all a little bit--this field still has potential for some fast action, train-wreck paintball--not that I'm confident we'll see any you understand--but it's possible and this is where the PSP's dilemma really exists. It's possible but (almost) nobody is prepared to risk it and as long as teams win slow playing much of their matches and are constantly playing against the magic +/- 3 points (teams almost never overcome a 3 point deficit) and missing or making Sunday based on point differentials we are unlikely to see any significant moves towards fun, fast, aggressive styles of play.
6 comments:
The owner of supair owns the tontons who play in both leagues. Incidentally, tontons are bottom ranked in one and top ranked in the second event. Nuff said.
why doesn't the psp create incentives for teams. Using the game clock, fastest point in a match(bonus), Fastest match(bonus). combined with point differentials to encourage and reward. I think that's whats missing a reward to play fast ball. or you could create a penality system of delay of game, ie a shot clock. how does hockey do it?
Anonymous, you sir are yet one more internet paintball conspiracy theory knucklehead. Supair has no control over the final layout for the PSP. There are several iterations submitted to the PSP and PBA and they chose which they use. Incidentally, you are a fool. Nuff said.
How the Tontons being top ranked in one league and bottom ranked in the other, is indication of conspiracy, is beyond me.
Logically (to a normal person) it should be an indication of the opposite.... since the topic of debate is the similarity in layouts.
Nuff said.
redakuma, I've been saying the same thing for years, even before the slow play became a popular style of play among the pros. It would not only speed up games but would make them more exciting toward the end.
Down by 2 points? No problem, just score a hang in less than 45 seconds and you get a 2-pointer. Incentivize faster play.
I do think however it would take raising the point total from 7 to something higher (infinite again). But either way, there's some changes that could be made that would greatly improve the PSP format.
Redakuma (C-money)
Sorry guys, missed these comments somehow or other.
Both an interesting idea and one that seems to make sense but what happens if a team happens to shoot a couple of players OTB or the refs call an early major? Suddenly the "value" of those actions become magnified not because of what happened but because of when it happened.
A new post coming on the broader topic of attempting to manipulate the format.
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