This is going to be interesting--not to say a serious complication in all likelihood for the league next season. The 14 teams at Cup carried the pro event over an extra day which extended the webcast by a day. It relied on a scheduling methodology that worked--excepting it produced an 8-way tie--that was resolved by rule--but was still less than ideal because none of the teams played in sub-brackets of identical opponents which means the tiebreakers are largely arbitrary. And the play of the games at Cup reminded everyone there are a couple of areas that need some work; improving layouts and the rules covering overtime for starters.
So re-write a rule or two. What's the big deal? Nobody knows right this minute who will or won't be in the pro bracket next year but rumor has it both Impact and XSV want (or need) to stay and then there's this season's D1 series and Cup winner T1 Topgun Union who is likely to be hoping for/expecting a seat at the table. From a bracketology perspective 15 teams is fine but only for purposes of creating useful prelim brackets. And then there's the deep background rumor of another well-funded international team interested in joining the PSP pro division.
Fifteen teams works for the prelim bracketing but it creates a logistical nightmare. With one pro field, one pro ref crew 15 teams means either 4 day events for the pros all the time or it might be possible to carry over some prelims to Sunday morning and pack the Sunday webcast schedule with pro matches only. The results would be some likely near back-to-backs along with the removal of the divisional finals from the webcast. More than 12 Pro teams means earlier set-up for the pro field. More crew for more days. An extra day paying and maintaining the refs. An extra day of the webcast and its costs?
There are teams now that jigger their flights to try an accommodate working/student players so they don't miss too much time from work or school. Adding an extra day to each event may make it impossible for all the teams to have their complete rosters present all the time. (One way to diminish the impact of unavailable players would be to expand rosters slightly; to say 12)
The layout fix isn't simple but a good start would be to eliminate the giant A and add a few more bunkers. Without the A a lot of new design possibilities open up--and a return to the old snake wouldn't hurt either.
In the case of OT make the overtime period an extension of the match, not a first point scored wins and make the overtime period long enough to encourage teams to play; perhaps 10 minutes. Alternatively maybe a shootout like soccer except each team takes their top five players in the order they choose to play one-on-ones. Two minute periods and if no one wins no point is scored. The team with the most points after the shootout wins the match.
Whatever happens it's going to be an interesting off season.