The Inside Out game is the default strategy of most defensively oriented teams. It can also be a very effective tactic for any team. Conceptually the Inside Out game is a low risk, lane control, rotation denial strategy that follows up the initial breakout with staged bumps to secondaries accompanied by moves from further inside--out. For example, (using the PSP NJ layout) the widest player OTB on the pitside takes the MT. Two players remain at Home. When the MT player makes his next rotation--to the pin, the corner or the MD feeding the snake--one of the Home players fills the spot in the MT. (And if the gameplan dictates or circumstances allow when that player moves the remaining Home player may also fill the MT.) In this way the movement risk is lowered and the key lanes maintained. There are of course also various options that can be played out from the Inside Out formation like delayed breaks to the corners, etc. but those alter the risk involved. So one aspect of the Inside Out game is about player positioning and sequential and matching rotations to work players into outside positions. The other standard characteristic of the Inside Out game is the basic shooting lanes, which are also typically inside out, as the goal is to deny the opponent wide positions OTB and an Inside Out breakout permits 5 guns up laning. (And, if one or more opponent is eliminated OTB the Inside Out configuration can easily transition into offense with attacks up the center that cut down angles & distances in order to keep remaining opponents contained. It is in the transitions, and the time it takes a team to react, that you can see whether a team is defensive or offensive in their orientation. (And in the pro game every team will opt for the offensive transition but one of the distinctions between pro teams is how quickly and universally a team will effect the transition.) The object of the Inside Out game is to limit risk, control wide rotations by the opponent, get eliminations OTB & take early control of the field with the intention of progressively building on that foundation to get wide and/or work upfield and consolidate the initial advantage with superior angles as the mid-game transitions into the end game.
Okay, but what can you to do counter a team playing Inside Out? Or, what are the risks of playing Inside Out?
There are 3 basic counters to the Inside Out game; get wide, mirror the breakout or press a strong center attack. Inside Out's effectiveness is typically a direct corallary to how effectively it keeps an opponent from getting wide. Once the opponent is wide Inside Out becomes a disadvantage as it cedes all the best angles to the wide players who in turn play to contain and fix the positions of the team playing Inside Out. (This still devolves into gunfights initially but wide guns also make it easier for the opposition to push the wires too.) If the Inside Out team gives up the wires too easily it's time to switch tactics. A mirrored breakout ought to be self-explanatory. (If you can't beat 'em, join 'em.) And the strong center attack hits the Inside Out team where they are weakest as the basic strategy is to stay inside and shoot wide. A center attack is relatively easy to execute--or at least move players into position--and then its effectiveness depends on the element of surprise and the boldness of the attackers. Of the counter options getting wide is best--if it can be accomplished.
Conversely the risks of playing Inside Out are ineffective lanes OTB, ie; letting your opponent get wide early, being unprepared for a center attack and weak gunfighting skills and/or edge control. No tactic or strategy can overcome poor individual play and inferior skills. Playing Inside Out is a good option to have available but no single strategy is always going to be a winner.
Next time; Kaos Theory: How & Why Pure Offense Works. (Yes, I know I spelled "kaos" wrong.)