Saturday, March 23, 2013
Note that all the doritos are positioned within one 12.5 foot wide column. This makes it difficult, if not impossible, for the support player to protect the wire lead when both players are in the doritos. And that means if you intend to try and contain your opponent's ability to push the D-wire support needs to be somewhere other than on the wire. The two primary support positions are the offset Home (Can) and the MT (at the 40' line.) Both are capable of contesting movement between the D2, D3 and the Fifty Dorito. (To counter that effort at containment Dynasty frequently pushed two players onto the D-wire giving them a two gun to one advantage in their attack.)
One result as the matches were played and the days passed was that teams used alternate positions to try and control D-wire movement. On the diagram you will see purple dots and arrowed lines from the other common bunkers used to contain D-wire movement and attack. At this point it's important to take note two things: the degree of difficulty involved in denying D-wire movement while staying alive and the Big Picture.
The Big Picture is the D-wire literally demanded to be the strong side of the field as it was a high risk decision to go strong side on the snake side as the extra numbers could very quickly turn the field down the D-wire without a comparable risk of the same happening on the snake side. And snake side attacks were further blunted when teams would commit a player in one of the alternate contain bunkers to play the crossfield lane(s).
Let's move on to snake side contain from the offset Home. With the technical snake populating the snake side of the field with low elevation props it made running the corner higher risk than normal and any review of the matches played indicates a number of teams almost abandoned running the corner OTB, choosing instead to fill it later or not at all. Take note of the pink zone between the two insert Aztecs. This is the zone we preferred to shoot from Home for a couple of reasons. Much of the time teams slow played the snake side because it was also their weak-side and that meant more often than not somebody was running or diving through that zone every breakout. Shooting that zone also meant any time a team attempted to get to the snake we were on that lane too--and we kept shooting the gap between the two Aztecs in order to slow the opponent's rotations. If Aztec one couldn't make his next bump then the Home couldn't fill so they either sat in the bunkers we wanted them in or they changed plans and/or gave us better opportunities to get eliminations from bigger more risky movements.
Now let's look at the counters. On the D-wire speed could kill. It could also win the race to the fifty. If one team is already in the bunker the opponent is left to decide when and how to attack but in the meantime doesn't have use of that position on the field--so the more aggressive the attack up the D-wire the better. (Although that too was eventually blunted by the numerous crossfield lanes being brought into play.) In dealing with the Home directly take a look at the top of the diagram and the positions designated in blue with blue arrows. In taking as primaries the Can or the MT or even the D1 it was possible to either delay or choose a path that allowed for shooting a lane back at the opponent's Home (Can) or into the gap between the Home and the doritos. Additionally an aggressive run to D1, staying on one's feet and wrapping the bunker allowed for a very aggressive attack on the Home or an opportunity to catch a player making the bump from Home up to the MT. Also, in filling either the snake corner or the second Aztec both positions had an immediate opportunity to attack the Home, especially if it was being doubled.
That's the foundation for how and why the layout played the way it did. If you have any additional questions post them up in comments or drop me a line in the mailbag and I'll answer as many as I can or at least I'll answer the good ones.
Posted by Baca Loco at 1:35 PM