VFTD has never done a field analysis for the kids down under---at least I don't remember doing one so here it is. But before this goes any further this is absolutely and categorically the last one--for now. And now means for the foreseeable future. (I try to get out and you keep pulling me back in.) There are plenty of breakdowns of past major league events (and others) in the archives. While not the same thing those interested in learning or picking up new ideas will hopefully find previous breakdown posts helpful.
Diagram a charts some of the breakout lanes. They lanes have been matched to a relative shooting position. For example position A is shading the wireside of D-side Temple insert. Anyone in position A is either crouching and moving up into the T or still on the move to the wire but momentarily delaying. By reviewing the arrows it's easy to pick out specific lanes. In the example you can see that A is laning the corner and/or D1 gap. A can also lane inside the wire MT. Positions B,E & F are blocked from a Home shooter which allows B to stand up and shoot over the Temple if/when no counter lanes are being shot into that zone. Keeping in mind that any lane that can be shot can also return fire which makes the timing on your OTB delay lanes critical. The place most players get into trouble isn't shooting the delay lanes, it's in staying in that spot too long. Good teams and players will catch on--particularly if you use the same breakout too often--and find ways to counter your laners directly and indirectly. For example, let's say your standard D-side breakout is corner or D1 with a laner at Home that seconds into the T or MT. You are also holding a shooter back in E or F. A strong indirect counter lane could run the D-corner deep and lane the E/F zone before moving up into the corner prop. Positions E & F indicate that the Pins can be played either close or well behind allowing for primaries upfield in the MT, or along the run to the snake or out to the corner. With regards C & D the center M and blocking bunker placements provide a margin of safety that the Home bunker (MC) might not otherwise and allow for two Home shooters. Given the spacing up to the Home prop the best option is to stack your shooters. Each side shooter should come off the board laning while moving up into position but it isn't a prop you will want any of your players to stay in overly long. And your breakouts should account for your Home shooters secondaries. (Be careful of secondaries that require a teammate to move first so that Home fills the vacated spot. It's a common tactic but can get you into trouble on this field with the Pins and limited numbers of insert and feed props.)