This layout is the MS Fuengirola Beach event in 2009. I'm going to focus on the OTB lanes, OTB dead zones and necessity to get guns up and rolling. With the exception of the four corners it is a very compact layout with a very strong snake. That compactness and the likely tendency of teams to want to play and fill the corners will allow for some very aggressive play we'll talk about shortly.There will be some inclination on the part of a lot of teams to want to cross up some of the mid- and backfield props. On its face that isn't necessarily a mistake but can easily turn into one. Crossfield lanes are less effective than closer ones. (D'oh!) And worse, tend to instill a defensive and/or reactive mindset while limiting your offensive options. (Guns committed to the cross can't help push the snake player that extra knuckle.) Use crossfield lanes sparingly at most and primarily as an option for countering your opponent's effectiveness if nothing else is working. Having trouble containing or battling on the D-side go ahead and cross up the midfield MT but make it conditional. Get a D-side kill switch back. Lose the snake corner, switch back. And so on.
Diagram b highlights a few props and some shooting lanes. The snake corner is red because it is an essential bunker. It can feed the snake and inhibit your opponent's movement in the snake and as such must be played. However that doesn't mean it must always be an OTB primary. There is no reason you can't mix up your breakouts enough to remain unpredictable. That said, if and/or when snake corner isn't in filled the upfield MT needs to be in order to hold the opponent's snake player in check. The red lanes indicate the opportunities the snake knuckles circled have to eliminate or pressure opponent positions. (A review of D-wire lanes don't offer comparable opportunities.) The red path (running highway) indicates that there are a number of options for running down snake players on this field. (Any time there is no inside/out gun defending a highway run is a doable option.) The orange lanes indicate options for bouncing paint off the Pins into opponents indirectly. The orange props will be played with high frequency despite the fact each has limited utility. The issue with each is while they provide some unique opportunities they also will tend to slow the game play down. The thing to keep in mind is the close spacing on the wires and the mirrored pairs of midfield standing props. The standing props provide interior upfield movement lanes and the close spacing encourages aggressive plays; bunker moves. In order to take full advantage of the aggressive potential it's important that your player spacing allow you to take advantage and control the field when you force trade outs.Guns up OTB. (All 5!) Be patient when you delay--let the other guy run into your gun. Mix up your breakouts. Control the snake. Act, don't react. Nothing to it.


1 comment:
FYI, when we played this:
Clever teams often took the centre of the M off the break, to control the snake side from there, the cake inserted in the middle of it, allows you to play that safely, if you stay low.
Clever snake backs ran the back line, to square 3 from the edge, to put pressure on back centre and the snake side MT - before dropping into the snake corner.
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