VFTD has discussed the Virtue chips in the past (for example here & here) and while I had intended to leave it at that until something new developed--and there are plenty of ideas in the pipeline--it seems that with the recent NPPL announcement of their intention to use the chips across all their non-pump divisions of play to enforce the ROF cap it has created--if not a firestorm of misinformation--a tiny tempest of confusion.
Instead of attempting to refute assorted misinformation I'm simply going to give you the facts as they stand today. Anything else you may hear will be either wrong, disinformation, conjecture or, at best, outcomes intended to be implemented some time in the future.
The chip can monitor a ROF cap. In this instance the cap is 15 bps. The chip can identify guns exceeding the cap, it does NOT enforce the cap. That remains a matter for the rules and rules enforcement. The chip does NOT identify bouncing, ramping or any other artificial shot adding. It does provide data that with experience and testing may suggest shots are being added but that falls into the category of data interpretation. The interpreter is a person, not the technology.
The chip can monitor ROF because it is recording each discharge from every monitored gun in real time. This has resulted, over the period of time the chip has been in trials--primarily by pro teams in both major leagues--in a substantial amount of raw data. The same kind of data that will accumulate across divisions in the NPPL during events assuming everything goes to plan. All current "information" within the data is a matter of interpretation and statistical analysis built on the firing of the guns in play.
Okay but what about the claims made by the NPPL? (here) (Which mostly fall in line with what Virtue has been promoting.) For example, what about the player stats? Player Effectiveness tracks how many of the opponents were eliminated while a given player remained active. Does that tell you that the active player was responsible for any of the eliminations? It does not. Even with an accumulation of data covering many games does the stat really confirm the effectiveness of a player? I don't think so. It may but at best it's inconclusive. Or how about the Stamina stat? Let's apply it to a lead snake player. Depending on his role he could easily be one of the first players eliminated routinely. Does that mean he isn't doing his job?
One thing the accumulated stats do allow for is comparisons. Alone a stat's value may be uncertain but since stats will exist for every player it should be possible to compare similar players or positions by stats in which case the data may prove valuable. I think the jury remains out on that too but it's a viable possibility.
The same applies to team and game stats. Yes, numbers and notions can be generated from the raw data but the question remains about the real utility of those numbers and notions. Unfortunately the stats don't generate themselves and part of the ongoing process will be in pulling the stats from the raw data.
I am, btw, pro stats. I think having bite size numbers and easy ways of looking at our game helps make it accessible. And some of the stats the chip offers may prove popular and if that's all the "stats" do they could still serve a valuable function. On the cautionary side claims made for the numbers aren't the numbers and the numbers, in my estimation, do not necessarily validate the claims made. All I'm suggesting is to look past the hype. Take the claims with a grain of salt and examine what the numbers are really all about. At worst it's harmless and at best it is a legit tool in rules enforcement and may provide new ways for people to think about the game.
Apart from functionality it seems to me a couple of other issues arise. In traditional 7-man it's relatively simple to keep track of guns & players. In the Race 2 format with the quick turnarounds and changing lines it may be a singular challenge to try and keep track of the gun (chip) / player association. And while chips can be installed in a minute or two it will almost certainly prove nearly impossible in Race 2 format matches to swap out the chips to different guns which means teams will likely need extras. If each specific chip isn't always associated with a specific player it poisons the data and the stats derived become unreliable so it's going to be a rather big deal trying to keep up with which chip is being used by which player in which game or point.