Thursday, February 19, 2009

At the PSP Phoenix Open

I don't do scores so forget about it. They're posted other places. Some good games today and some eye-openers as well. I'll give an overview of the pro division after the event.

There's 6 fields this year and everyone has to pass all the vendors to reach the venue entry point so there is repeated and compulsory foot traffic for whatever good it will do. It will be interesting to see how it turns out. So far, despite the larger team turnout today felt oddly like there was less going on than last year. That may in part be due to it being a Thursday, which means the 5-man teams weren't playing, and the venue isn't new this time around. We'll see. I'll pick up on this as we finish the event.

In the Paintblog list on the sidebar hit the paintball agenda link and go check out Brandon Lambertson's terrific tribute to his friend and teammate, Gator Glaze. You don't need to know anything about Gator or Brandon or Infamous to appreciate it. But you may see in it reflections of your own experiences with paintball--if you've been lucky.

Oh, yeah. It's cold in the morning and at night but it's beautiful during the day.

6 comments:

Caranthir said...

Sounds like PSP had the vendor tents correctly laid out to optimize foot traffic. Traffic shold pick up from the public over the weekend.

Anonymous said...

I would like to read your thoughts on the TB / RL game.

Baca Loco said...

Anon
I'll say this: Anytime you have a 3 point lead you should win. Period.

Tyron said...
This comment has been removed by the author.
Chris said...

How about your view on Race2 5 in D1... 50% of the games were decided by less 2 points, while thus far in race2-7 there have only been 7.

I saw several games where I didn't think the best team won in 4-5 games.

-X

Baca Loco said...

Chris
Have only seen a handful of divisional matches and they seemed pretty straight to me. The shorter the race the narrower the expected margin, it seems to me. While "better" can be argued subjectively "winner" can't.